pvm perks

If you find out some good information or write a guide, post it here.

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Fashizzle
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pvm perks

Postby Fashizzle » Tue Mar 01, 2011 6:36 am

been serching for a good pvm agent perk setup.. mostly find pvp setups..
anyone know of a good solid 220 pvm perk set ?

Fashizzle
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Joined: Mon Dec 06, 2010 1:07 am

Re: pvm perks

Postby Fashizzle » Thu Mar 03, 2011 2:17 am

thx for the help for all who posted :)

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Snakebite
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Re: pvm perks

Postby Snakebite » Thu Mar 03, 2011 9:50 am

No problem, glad I could help :mrgreen:
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Arrien
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Re: pvm perks

Postby Arrien » Sat Mar 05, 2011 1:16 am

Sorry Fash, I really just don't know anything about TL7 agents.

It's not that people aren't responding because we don't want to help, we really just don't know. Look around the org, Coven has 0 people in the entire org who play Agent as a main or even as a played character. You could really give us the benefit of the doubt here.
Arrien: 220/30 Doc (JVC) -- Arrixia: 220/28 Shade -- Radialix: 220/25 Eng -- Arriable: 220/30 Enforcer
Arristocrat: 220/29 crat (JVC) -- Arrilen: 108 advy -- Arrinel: 42 doc (JVC) -- Arrizol: 150 Soldier
Arrista: 150 keeper (JVC) -- Arrikel: 60 NT -- Aidel: 167 fixer (Underworld) -- Arrimed: 218/20 Doc (JB)
twinks: Dancingwind: 161 MA -- Evaindra: 21 Agent -- Delsha 100 advy -- Arrisin 113 Agent (JVC)

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Stormstrider
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Re: pvm perks

Postby Stormstrider » Sat Mar 05, 2011 9:53 am

http://auno.org/ao/perk.php?saveid=22164

That is my old agents perk setup. It is unconventional but worked nicely for me.
The assassin, infantry and black ops lines are a must, as is the Made line from AI perks.

Since theres those huge nanoskill requirements I had to choose either champion of nanocombat from AI or nanodoctorate from regular perks. I went with nano doctorate 7, which leaves 2 points for an extra perk action from sharpshooter 2.
One point left which can be used by itself for a teleport (or something) or then I could have taken one point away from black ops without losing perk actions and gotten genious 2 for nanoregain if that was a problem.

Last alien perks went for more rifle skill in heavy artillery and ai expertise.

Hope you get some ideas from this and sorry for the late response.
219/25 Advy Jonalethian / 220/23 Doc Mirkka
220/21 Soldier Modelof / 220/20 Crat Misstells
220/23 Agent Steinberg / 220/16 MP Stormstrider
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Macdk
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Re: pvm perks

Postby Macdk » Sat Mar 05, 2011 8:00 pm

Perhaps Faz could have been less provokative in his response to what was clearly not meant to be harsh or recentfull comment from Doo, how ever,

Doo, your laungauge, attitude and responses are not only unbecoming, hatefull and un-approaite, your a Gen, need I say no more? not to mention in a public forum, you should know better.

Mac.
Death is as big a part of life, as life it self. First wizard, Sword of Truth.

Macdk TL7 Setup Updated Xan.
Mackep TL7 Setup Updated Xan.
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Maczol TL4 Setup War Twink.

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Webby
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Re: pvm perks

Postby Webby » Sat Mar 05, 2011 8:48 pm

I have moderated this, please keep it civil...
Webby 220/24 Adv Setup

Webbette 220 crat/ Webbsta 220 doc / Webbor 215 trader / Webbzor 220 shade / Webbzilla 220 enf /Nutinserious 220 sold and many many many more! :P

pkupmn98
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Re: pvm perks

Postby pkupmn98 » Sat Mar 05, 2011 8:52 pm

aww, wheres the fun in cleaning it all up? lol!

CoH org drama FTW!


edited to add: that webby must have posted while i was typing
OK OK OK, docbbq/ficked/imanon/welldone/fickles!!!! bettah?

Fashizzle
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Re: pvm perks

Postby Fashizzle » Mon Mar 07, 2011 11:19 pm

Stormstrider wrote:http://auno.org/ao/perk.php?saveid=22164

That is my old agents perk setup. It is unconventional but worked nicely for me.
The assassin, infantry and black ops lines are a must, as is the Made line from AI perks.

Since theres those huge nanoskill requirements I had to choose either champion of nanocombat from AI or nanodoctorate from regular perks. I went with nano doctorate 7, which leaves 2 points for an extra perk action from sharpshooter 2.
One point left which can be used by itself for a teleport (or something) or then I could have taken one point away from black ops without losing perk actions and gotten genious 2 for nanoregain if that was a problem.

Last alien perks went for more rifle skill in heavy artillery and ai expertise.

Hope you get some ideas from this and sorry for the late response.



Thank you for the great info . :D


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